Style sheet animation creation tool with timeline interface

ABSTRACT

Techniques are provided for automatically creating style sheet animations including keyframe information. In some embodiments, a style sheet animation creation tool with a timeline-based interface is provided. By interacting with the user-interface, the user can select a point on a timeline for an animation object to add a keyframe to an animation of the animation object. In response to the user&#39;s selection of the keyframe time point, the style sheet animation creation tool displays an interactive keyframe indicator on the timeline to indicate the selected time point. With the style sheet animation creation tool, a user can generate a style sheet animation without having to author style sheet language text statements by hand.

CROSS-REFERENCE TO RELATED APPLICATIONS; BENEFIT CLAIM

This application claims the benefit as a Continuation of applicationSer. No. 13/267,826, filed Oct. 6, 2011, the entire contents of which ishereby incorporated by reference as if fully set forth herein, under 35U.S.C. §120. The applicant(s) hereby rescind any disclaimer of claimscope in the parent application(s) or the prosecution history thereofand advise the USPTO that the claims in this application may be broaderthan any claim in the parent application(s).

COPYRIGHT STATEMENT

A portion of the disclosure of this patent document and the accompanyingdrawings contains material which is subject to copyright protection. Thecopyright owner has no objection to the facsimile reproduction by anyoneof the patent document or the patent disclosure as it appears in thePatent and Trademark Office patent file or records, but otherwisereserves all copyright rights whatsoever.

TECHNICAL FIELD

The present invention relates to style sheet animations and, morespecifically, to techniques for creating style sheet animations.

BACKGROUND

Recently, some web browsers have added support for style sheetanimations. Style sheet animations allow a developer of a web browserstyle sheet to modify style sheet property values over time such that ananimated effect is created in a web page when a supporting web browserapplies the style sheet to elements of the web page. A developer cancreate a style sheet animation for a web page by authoring a style sheetaccording to a particular style sheet language syntax understood bysupporting web browsers. One example of a style sheet language syntaxfor creating style sheet animations currently supported by somewidely-used web browsers is known as “CSS3 Animations” which is shortfor “CSS Animations Module Level 3”. See, e.g., the CSS AnimationsModule Level 3 working draft of Mar. 20, 2009 which is available fromthe World Wide Web Consortium (www.w3c.org), the disclosure of which ishereby incorporated by reference. The specification is also available onthe Internet (e.g., currently atwww.w3c.org/TR/2009/WD-css3-animations-20090320/).

Unfortunately, current approaches for developing style sheet animationsare at best cumbersome. For example, a developer may create and maintainweb browser style sheets “by hand” using a computer-based text editingapplication. This involves the developer generating and modifying textstatements (e.g., lines of text) according to a style sheet language.However, even the simplest of animations in which a single objecttransitions linearly from one animated state to another may involvecreating multiple text statements.

Another drawback to current approaches for developing style sheetanimations is that they require the developer to be versed in a stylesheet language. For a company or organization seeking to develop a stylesheet animation for their web site, a developer with such expertise maybe scarce or expensive. Moreover, a user who is not a developer versedin the particulars of a style sheet language or who simply does not wantto learn the language may still yet desire to create a style sheetanimation. Even for developers who do know a style sheet language,creating and maintaining text statements by hand may be a tedious andrepetitive process, especially for more complex style sheet animationswhich may comprise tens of, hundreds of, or even more text statements.

The approaches described in this section are approaches that could bepursued, but not necessarily approaches that have been previouslyconceived or pursued. Therefore, unless otherwise indicated, it shouldnot be assumed that any of the approaches described in this sectionqualify as prior art merely by virtue of their inclusion in thissection.

SUMMARY OF EMBODIMENTS

Techniques, mechanisms, and user interfaces for creating style sheetanimations using a timeline-based interface are disclosed. In oneembodiment, for example, a method performed by a computing devicecomprises the steps of: displaying a first timeline for a firstanimation object and in response to obtaining input indicating a firstpoint on the timeline, displaying a first keyframe indicator on thetimeline at the first point. The first keyframe indicator represents afirst keyframe of an animation of the first animation object. Stylesheet language text is automatically generated that declares the firstkeyframe and that reflects the first point.

In another embodiment, prior to the input, the timeline indicates thatthe first animation object is not animated. For example, the firsttimeline may have no keyframe indicators. In response to obtaining theinput, a second keyframe indicator is automatically displayed on thetimeline at a second point. The second keyframe indicator represents asecond keyframe of the animation and forms a keyframe series with thefirst keyframe. The generated style sheet language text additionallydeclares the second keyframe and reflects the second point.

In yet another embodiment, prior to the input, the first keyframeindicator and a second keyframe indicator are displayed on the firsttimeline. The second keyframe indicator is displayed at a second pointon the first timeline and represents a second keyframe of the animation.In response to obtaining the input, a third keyframe indicator isdisplayed on the first timeline at a third point. Third keyframeindicator represents a third keyframe of the animation. The generatedstyle sheet language text additionally declares the second keyframe andthe third keyframe and additionally reflects the second point, and thethird point.

In still yet another embodiment, in response to obtaining the input, thefirst keyframe is automatically associated with a default easingfunction.

In still yet another embodiment, the default easing function is one ofease, linear, ease-in, ease-out, or ease-in-out.

In still yet another embodiment, associating the first keyframe with adefault easing function includes associating data that represents thefirst keyframe with four values that define a cubic Bézier curve.

In still yet another embodiment, the input is caused by a user.

In still yet another embodiment, the first keyframe indicator isinteractive. In response to input directed to the first keyframeindicator, a user interface panel is displayed that allows a user tospecify a time and an easing function for the first keyframe.

In still yet another embodiment, the style sheet language is a CascadingStyle Sheets (CSS)-based style sheet language.

In still yet another embodiment, a second timeline for a secondanimation object is displayed. A first identifier of the first animationobject is displayed in association with the first timeline and a secondidentifier of the second animation object is displayed in associationwith the second timeline. The first identifier and the second identifierare displayed with respect to each other in an order that reflects az-index order of the first animation object with respect to the secondanimation object. Markup language text and style sheet language textthat reflects the z-index order is then automatically generated.

In still yet another embodiment, the first identifier is displayed in afirst row with the first timeline and the second identifier is displayedin a second row with the second timeline.

In still yet another embodiment, the first row is displayed closer to anedge of a display than the second row to reflect that the firstanimation object has a higher z-index order than the second animationobject.

In still yet another embodiment, markup language text and style sheetlanguage text is automatically generated which, when processed by astyle sheet animation processor, causes the animation of the firstanimation object to be displayed.

In still yet another embodiment, the style sheet animation processor isa web browser.

In still yet another embodiment, the method further comprises displayingan interactive cubic Bézier curve editor with an animation speedsimulator.

In still yet another embodiment, the generated style sheet language textincludes timing information for the first keyframe that reflects thefirst point.

In other aspects, the invention encompasses computing apparatuses andcomputer readable media configured to carry out the foregoing steps.

BRIEF DESCRIPTION OF THE DRAWINGS

The present invention is illustrated by way of example, and not by wayof limitation, in the figures of the accompanying drawings and in whichlike reference numerals refer to similar elements and in which:

FIG. 1 is a screenshot of an example timeline-based graphical userinterface for creating a style sheet animation;

FIG. 2 is a screenshot of an example user interface toolbar for addingnew animation objects to a style sheet animation;

FIG. 3 is a screenshot of an example user interface in which animationobjects added to a style sheet animation are arranged as a tree;

FIG. 4 is a screenshot of an example user interface for toggling displayof movement paths;

FIG. 5 is a screenshot of an example user interface for hiding andun-hiding display of animation objects;

FIG. 6 is a screenshot of an example user interface for configuringkeyframes;

FIG. 7 is a screenshot of an example user interface for configuringkeyframes;

FIG. 8 is a screenshot of an example user interface for configuringkeyframes;

FIG. 9 is a screenshot of an example user interface including a stagearea;

FIG. 10 is a screenshot of an example user interface including a stagearea;

FIG. 11 is a screenshot of an example user interface including a stagetab for configuring a stage area;

FIG. 12A and FIG. 12B are screenshots of an example user interfaceincluding an object tab for configuring a currently selected animationobject;

FIG. 13 is a screenshot of an example user interface showing a duplicatekeyframe series for an animation object;

FIG. 14 is a screenshot of an example user interface showing a reversedduplicate keyframe series for an animation object;

FIG. 15 is a screenshot of an example user interface including akeyframe tab for configuring a currently selected keyframe;

FIG. 16 is a screenshot of an example user interface for configuring aneasing function using a cube Bézier curve;

FIG. 17 is a screenshot of an example user interface including a scenemanager for chaining individual style sheet animations together tocreate a longer style sheet animation; and

FIG. 18 is a block diagram of a sample device in which some embodimentsof the present invention may be implemented.

DETAILED DESCRIPTION

In the following description, for the purpose of explanation, numerousspecific details are set forth in order to provide a thoroughunderstanding of the present invention. It will be apparent, however,that the present invention may be practiced without these specificdetails. In other instances, well-known structures and devices are shownin block diagram form in order to avoid unnecessarily obscuring thepresent invention.

Overview

Typically, a file declaring a style sheet animation contains or isassociated with “keyframe” information. The keyframe information mayreflect, for example, time points during the duration of the animationwhen particular keyframes are to be displayed and how an animationobject (e.g., a box, circle, line, text, image, container, video, etc.)is to visually transition from one keyframe to the next over theanimation time period between the two keyframes. Techniques shall bedescribed hereafter for automatically creating style sheet animationsincluding keyframe information. In some embodiments, a style sheetanimation creation tool with a timeline-based interface is provided. Byinteracting with the user-interface, the user can select a point on atimeline for an animation object to add a keyframe to an animation ofthe animation object. In response to the user's selection of thekeyframe time point, the style sheet animation creation tool displays aninteractive keyframe indicator on the timeline to indicate the selectedtime point. With the style sheet animation creation tool, a user can adda keyframe to an animation of an animation object without having toauthor style sheet language text statements by hand. This is but onefeature and benefit of the disclosed the style sheet animation creationtool. This and other beneficial features are described in greater detailbelow.

Keyframe Information

A style sheet animation may be associated with various forms of keyframeinformation. A keyframe represents a starting point of a transition to anext keyframe, both a starting point of a transition to a next keyframeand an ending point of a transition from a previous keyframe, or anending point of a transition from a previous keyframe. A transition is achange in the presentation value(s) of one or more style sheetproperties over time. A style sheet animation of an animation objectincludes or is associated with a duration and further includes or isassociated with a keyframe series that includes at least two keyframes.

As an example of keyframe information, consider the following examplefile contents defining a style sheet animation named “bounce” that has aduration of 5 seconds and that is associated with a keyframe series thatincludes five keyframes:

01: div { 02: animation-name: ‘bounce’; 03: animation-duration: 5s; 04:} 05: @keyframes ′bounce′ { 06: 0% { 07: top: 100px; 08:animation-timing-function: ease-out; 09: } 10: 25% { 11: top: 50px; 12:animation-timing-function: ease-in; 13: } 14: 50% { 15: top: 100px; 16:animation-timing-function: ease-out; 17: } 18: 75% { 19: top: 75px; 20:animation-timing-function: ease-in; 21: } 22: 100% { 23: top: 100px; 24:} 25: }

In the above example style sheet animation, in the first keyframe (Lines06-09), the value of the (‘top’) style sheet property of the animationis 100 pixels (px). The transition from the first keyframe to the secondkeyframe (Lines 10-13) is (‘ease-out’) which means that the animationwill appear to decelerate over the time between the first keyframe andthe second keyframe. By 25% of the animation duration, the (‘top’) valuehas animated to 50 pixels. The transition from the second keyframe tothe third keyframe (lines 14-17) is (‘ease-in’) which means that theanimation will appear to accelerate over the time between the secondkeyframe and the third keyframe. At 50% of the animation duration, the(‘top’) value has animated back to 100 pixels. The transition betweenthe third keyframe and the fourth keyframe (Lines 18-21) is(‘ease-out’). At 75% of the animation duration, the (‘top’) value hasanimated to 75 pixels. The transition from fourth keyframe to the fifthkeyframe (Lines 22-24) is (‘ease-in’). At the end of the animationcycle, the (‘left’) value has returned to 100 pixels.

The above is merely one example of keyframe information that may beautomatically created by the style sheet animation creation tooldisclosed herein. Other types of keyframe information that may beautomatically created include animation iteration count information,animation direction information, animation play state information,animation delay information, animation event information, or any othertype of information used to define or that is associated with a stylesheet animation. The techniques described herein are not limited to anyparticular type of keyframe information.

In addition, the techniques described hereafter may be employed toautomatically create a complete web page that that contains a stylesheet animation including keyframe information. For example, in someembodiments, after the user has constructed a style sheet animationusing the style sheet animation creation tool, the tool creates a markuplanguage document (e.g., a HTML document, an XHTML document, etc.) thatcontains executable instructions including keyframe information which,when processed by a style sheet animation processor (e.g., a webbrowser), causes the processor to animate the style sheet animation inaccordance with the instructions. Thus, with the disclosed style sheetanimation creation tool, a user can create a web page that includes astyle sheet animation without having to author by hand (e.g., type) asingle markup language or style sheet language text statement.

Timeline-Based Interface

According to some embodiments, a user is presented with an interfacethat represents a timeline. Through interaction with the user interface,the user may, among other operations, add and configure keyframes foranimations of animation objects as part of a process for creating anoverall style sheet animation. Before describing these and otheroperations that may be carried out through the timeline-based interface,an overview of an example timeline-based interface for creating stylesheet animations will now be described.

FIG. 1 is a screenshot of an example timeline-based graphical userinterface 100 for creating a style sheet animation. Interface 100includes an interactive animation object toolbar 101 for adding a newanimation object to the style sheet animation. Animation objects addedto the style sheet animation are displayed in the interactive animationobject area 102. The interface 100 further includes an interactivetimeline area 103 for adding keyframes to animations of animationobjects, deleting keyframes from animations, and displaying andconfiguring keyframes added to animations.

The stage area 107 represents the area of the web page on which thestyle sheet animation will be displayed. The stage tab 104 allows theuser to adjust the size, background color and border color of the stagearea 107. The object tab 105 is for adjusting properties of a currentlyselected animation object. The keyframe tab 106 allows the user tospecify properties of a currently selected keyframe. The stage controls108 allow the user to jump to the beginning of the style sheetanimation, play a preview of the style sheet animation in the stage area107, jump to the end of the style sheet animation, and continuously loopplayback of the style sheet animation.

The user interface 100 also includes an overflow control 110 forenabling and disabling stage overflow (e.g., whether animation objectsoutside of the stage dimensions are visible or hidden).

The interface 100 provides a scene manager 109 for chaining individualstyle sheet animations together to create a longer style sheetanimation.

These and other user interface elements may be included in a userinterface of the style sheet animation creation tool. These and otheruser interface will now be described in greater detail with respect tostyle sheet animation creation operations that may be carried out by auser using the user interface 100.

Adding Animation Objects to a Style Sheet Animation

FIG. 2 is a screenshot of the animation object toolbar 101 of FIG. 1. Auser can add new animation objects to a style sheet animation bydirecting input (e.g., a mouse click) to an animation object icon201-206 of the object toolbar 101.

An animation object icon 201-206 that is selected on the toolbar 101 maycause a new corresponding animation object to be added to the top of ananimation object tree displayed in the object area 102. An exampleanimation object tree is described in greater detail below with respectto FIG. 3. For example, by clicking or double-clicking on an animationobject icon 201-206 on the toolbar 101, a default name for thecorresponding animation object may appear at the top of the object treedisplayed in the object area 102.

Alternatively, if an animation object is currently selected in theobject area 102, then a new animation object selected from the toolbar101 may be added as a sibling of the currently selected object. This isuseful if the currently selected animation object is a nested animationobject and thus, has a parent animation object. Nesting animationobjects is described in greater detail below.

In some embodiments, a user can interact with the toolbar 101 to add thefollowing types of animation objects to a style sheet animation:

1. Box

2. Circle

3. Line

4. Text

5. Image

6. Container

In the example interface of FIG. 2, icons 201-206 are interactive. Inputmay be directed to one of the icons 201-206 to add a correspondinganimation object to the style sheet animation. In particular, icon 201is for adding a new Box animation object, icon 202 for adding a newCircle animation object, icon 203 for adding a new Line animationobject, icon 204 for adding a new Text animation object, icon 205 foradding a new Image animation object, and icon 206 for adding a newContainer animation object. These and other types of animation objectsmay be added to a style sheet animation. For example, in addition to orinstead of some or all of the animation objects presented in FIG. 2, thetoolbar 101 may allow the user to add other types of animation objectssuch as a video animation object, a three-dimensional animation object,or any other type of object that can be animated by a style sheetanimation.

In some embodiments, the style sheet animation creation tool, whencreating a web page for the style sheet animation, represents ananimation object as HyperText Markup Language (HTML) divisions (‘<div> .. . </div>’) in a markup language document representing the web page.The division has a different initial style sheet style applied dependingon the type of the animation object. Of course, the initial style sheetstyle applied to the animation object, and in particular the values ofthe style sheet properties thereof, may be changed by a web browser whenanimating the object.

In some embodiments, the initial style sheet style applied to ananimation object corresponds to the animated state of the animationobject at the first keyframe of the animation object. As an example, thestyle sheet animation creation tool may generate the following markuplanguage and style sheet language text to represent the initial animatedstate of a circle with a radius of 50 pixels positioned at the top leftcorner of the web page:

01: <!DOCTYPE html> 02: <html> 03: <head> 04: <metahttp-equiv=“Content-Type” content=“text/html; charset=utf-8”> 05: <styletype=“text/css”> 06: #mycircle { 07: width: 100px; 08: height: 100px;09: border-top: 1px solid; 10: border-right: 1px solid; 11:border-bottom: 1px solid; 12: border-left: 1px solid; 13: border-radius:50px; 14: top:0; 15: left:0; 16: } 17: </style> 18: </head> 19: <body>20: <div id=“mycircle”></div> 21: </body> 22: </html>

In some embodiments, the style sheet animation creation tool, whencreating a web page for the style sheet animation, represents ananimation object as HyperText Markup Language (HTML) division (‘<div> .. . </div>’) but with additional HTML markup nested inside the divisiontag. For example, in the following markup language text represents anImage animation object:

<html> ... <div id=”myimage”><img src=”[path to image]”</img></div> ...</html>

Viewing and Setting Z-Index Ordering

According to some embodiments, the animation objects added to the stylesheet animation are listed in an order in the object area 102 and thisorder determines the z-index order of the animation objects for thestyle sheet animation. The z-index order of an animation objectdetermines whether the animation object is positioned in front or behindof another animation object when the positions of the two animationobjects overlap each other during the animation. By observing thecurrent listed order of the animation objects in the object area 102,the user can easily determine the current z-index ordering of animationobjects added to the style sheet animation.

In some embodiments, the animation objects currently added to the stylesheet animation are arranged in the object area 102 as a tree. The treerepresentation is used to convey any nesting relationships betweenanimation objects. As will be explained in greater detail below,multiple animation objects can be logically grouped together by the userthrough parent-child relationships to allow the user to configureanimation properties of multiple animation objects as a group.

FIG. 3 is a screenshot of an example animation object area 102 in whichanimation objects added to a style sheet animation are arranged as atree. In this example, four animation objects are currently added to thestyle sheet animation named “Comet”, “Sun”, “Earth”, and “Moon”. At thetop of the tree is the animation object named “Comet”. At the bottom isthe animation object named “Moon”. The “Earth” and “Moon” animationobjects are nested. In particular, the “Moon” animation object is nestedwithin the “Earth” animation object which is in turn nested within the“Sun” animation object.

A nesting relationship between animation objects in the object area 102tree may also be considered a parent-child relationship. For example,the “Moon” animation object is a child of the “Earth” animation objectwhich is the parent of the “Moon” animation object and also a child ofthe “Sun” animation object which is the parent of the “Earth” animationobject. Interactive collapse/expand triangles 301 appear next to anidentifier of an animation object in the object area 102 tree if theanimation object has any descendant animation objects (i.e. at least onechild animation object).

With respect to z-index ordering, according to some embodiments, ananimation object that is a sibling of another animation object (i.e.both animation objects have no parent or share the same parent animationobject) has a greater z-index order that its sibling if it is positionedcloser to the top of the object area 102 tree than its sibling. Forexample, a user can easily determine by glancing at object area 102 thatthe “Comet” animation object has a higher z-index order than the “Sun”animation object because the “Comet” animation is positioned closer tothe top of the object area 102 tree than the “Sun” animation object. Inother words, the user can quickly determine that the “Comet” animationwill appear in front of the “Sun” animation object if the two objectsoverlap during the style sheet animation that is based on this ordering.

In some embodiments, an animation object and all of its descendants allhave greater z-index orders than any lower positioned sibling animationobject and any and all of its descendants. For example, the “Comet”animation object has a greater z-index order than all of the “Sun”,“Earth”, and “Moon” animation objects because the “Comet” animation ispositioned closer to the top of the object area 102 tree than thesibling “Sun” animation object and because the “Earth” and “Moon”animation objects are descendants of the “Sun” animation object. If the“Comet” animation object had a descendant animation object, then thatdescendant animation object would also have a greater z-index order thanall of the “Sun”, “Earth”, and “Moon” animation objects.

In some embodiments, a child animation object has a greater z-indexorder than its parent. For example, the “Moon” animation object has agreater z-index order than the “Earth” animation object which has agreater z-index order than the “Sun” animation object. The reverse isalso possible such that the “Moon” animation object has a lesser z-indexorder than “Earth” animation object which in turn has a lesser z-indexorder than the “Sun” animation object. However, because the “Comet”animation is positioned closer to the top of the object area 102 treethan the sibling “Sun” animation object and because the “Earth” and“Moon” animation objects are descendants of the “Sun” animation object,in no case would any of the “Sun”, “Earth”, and “Moon” animation objectshave a greater z-index order than the z-index order of “Comet” animationobject or the z-index orders of any descendants of the “Comet” animationobject.

The current z-index ordering for animation objects listed in the objectarea 102 can be easily changed by the user through the interface 100,for example, by clicking, dragging, and releasing a selected animationobject identifier in the object area 102 to move the animation object upor down in the listed order.

As mentioned previously, a user can add a new animation object to theobject area 102 tree from the animation object toolbar 101. In someembodiments, once the new animation object has been added to the objectarea 102 tree, a number of actions can be performed on it including, forexample:

Reordering the animation object in the object area 102 tree by draggingit from its current location in the tree and dropping it in a newlocation.

Nesting the animation object inside another animation object by draggingthe animation object from its current location and dropping it onto theother animation object.

Un-nesting the animation object by dragging it from its current locationto the top or bottom of the object area 102 tree.

Collapsing or expanding the animation object by clicking on the expandertriangle 301 beside the animation object in the object area 102, if theanimation object has descendants.

Selecting the animation object by clicking on the animation object atits position in the object area 102 tree.

Removing the animation object from the style sheet animation byselecting the animation object and pressing the “Delete” or “Backspace”key or other suitable key.

Toggling Display of Movement Paths

The object area 102 may also include a movement path display togglewhich toggles the display of movement paths in the stage area 107 forselected animation objects. A movement path is a graphicalrepresentation of positional transitions between keyframes of ananimation object.

According to some embodiments, a user can toggle the display of movementpaths for an animation object by clicking beside the animation object inthe object area 102 underneath the movement path toggle icon 302. Forexample, in FIG. 4, the user has selected to display movement paths forthe “My Circle” animation object 402 but not for the “My Square”animation object 403. The movement path 401 represents the positiontransition from a first keyframe for the “My Circle” animation object402 to a second keyframe for the for the “My Circle” animation object402. The first keyframe for the “My Circle” animation object isrepresented on the animation object timeline 404 for the “My Circle”animation object 402 by interactive keyframe indicator 405. The secondkeyframe for the “My Circle” animation object 402 is represented on theanimation object timeline 404 for the “My Circle” animation object 402by interactive keyframe indicator 406. An interactive movement pathindicator 407 is displayed beside “My Circle” in the object area 102 toindicate that movement paths for the “My Circle” animation object 402are currently being displayed. The user can select (e.g., click) theinteractive movement path indicator 407 to stop displaying movementpaths (i.e., movement path 401) for the “My Circle” animation object402.

Toggling Display of Animation Objects

Returning to FIG. 3, the object area 102 may also include an animationobject display toggle which toggles the display of selected animationobjects in the stage area 107. This may be useful to the user to hidethe display of some of the animation objects of a style sheet animation(i.e., reduce visible clutter of the stage area 107) so as to be able tobetter focus on and more easily configure other animation objects of thestyle sheet animation.

According to some embodiments, a user can toggle the display of ananimation object by clicking beside the animation object in the objectarea 102 underneath the animation object toggle icon 303. For example,in FIG. 5, the user has selected to hide the “My Circle” animationobject 402 but not the “My Square” animation object 403. An interactiveanimation object display toggle icon 501 is displayed beside “My Circle”in the object area 102 to indicate that the “My Circle” animation object402 is currently being hidden. The movement path 401 for the “My Circle”animation object 402 is still displayed in accordance with theactivation of movement path display toggle 407. The user can select(e.g., click) the interactive animation object display toggle icon 501to unhide display of the “My Circle” animation object 402. It should benoted that hiding display of an animation object through animationobject display toggle merely hides the display of the animation objecton the stage area 107 and does not permanently remove the animationobject from the style sheet animation.

Configuring Keyframes for an Animation of an Animation Object

According to some embodiments, each animation object added to a stylesheet animation has its own separate interactive animation objecttimeline in the timeline area 103. The user may interact with thetimeline for an animation object to configure keyframes and keyframetransitions for an animation of the animation object. For example, inFIG. 6, the “My Square” animation object has its own separate timeline404A and the “My Circle” animation object has its own separate timeline404B.

In the embodiment of FIG. 6, the indication of an animation object addedto the style sheet animation in the object area 102 is aligned in a rowwith its corresponding animation object timeline. If an animation objectis reordered in the object area 102, the timeline for the animationobject is also reordered in the timeline area 103 such that the rowcorrespondence between the animation object and its timeline ismaintained. While in the embodiment of FIG. 6, correspondence between ananimation object and its timeline is visibly conveyed by aligning in arow on the interface 100 the indication of the animation object in theobject area 102 with the animation object's timeline in the timelinearea 103, other techniques for conveying the correspondence may be usedand the present invention is not limited to the row correspondencetechnique of FIG. 6. For example, correspondence between an animationobject and its timeline may be visibly conveyed by aligning anindication of the animation object and its timeline in a column.

Creating an Initial Keyframe Series

The timeline area 103 for a new style sheet animation is initiallyempty. To add an initial keyframe series to an animation object, theuser may direct input (e.g. by clicking or double-clicking) to anywherein that animation object's timeline 404. A keyframe series is a seriesof more than one keyframe. A keyframe series has at least one transitionbetween two consecutive keyframes in the series. A keyframes series ofan animation object represents an animation of the animation object.

In the example of FIG. 6, there are two initial keyframes series. Onekeyframe series for the “My Square” animation object and anotherkeyframe series the “My Circle” animation object. The keyframe seriesfor the “My Square” animation object is indicated by interactivekeyframe indicators 603 and 604. The visible band on timeline 404Abetween indicators 603 and 604 represents the animation transitionbetween the keyframe of the animation of the “My Square” animationobject represented by indicator 603 and the keyframe represented byindicator 604. Similarly, the keyframe series for the “My Circle”animation object is indicated by interactive keyframe indicators 601 and602. The visible band on timeline 404B between indicators 601 and 602represents the animation transition between the keyframe of theanimation of the “My Circle” animation object represented by indicator601 and the keyframe represented by indicator 602.

As mentioned, to create an initial keyframe series for an animationobject, the user may direct input (e.g. by clicking or double-clicking)to anywhere in that animation object's timeline 404. For example, tocreate the initial keyframe series 601, 602 for the “My Circle”animation object, the user may select a point on the timeline 404Bcorresponding to the location of indicator 602. In response to user'sselection, the keyframe series 601, 602 is automatically created. Inparticular, in addition to the keyframe corresponding to indicator 602,the keyframe corresponding to indicator 601 is automatically created inresponse to the user's selection of the point for indicator 602 so as toform the keyframe series 601, 602.

In some embodiments, this automatically created keyframe is initiallyassociated with the start time of the style sheet animation (e.g., timezero). In some embodiments, this automatically created keyframe is alsoassociated with a default easing function that controls the speed of theanimation between this keyframe (e.g., keyframe corresponding toindicator 601) and the other keyframe (e.g., the keyframe correspondingto indicator 602) of the initial keyframe series. Easing functions aredescribed in greater detail below. Thus, with a single click ordouble-click, for example, the user can create an initial keyframeseries (i.e., an animation) for an animation object. In the example ofFIG. 6, the keyframe series 603, 604 has been moved down the timeline404A after it was initially created.

Timeline Scale

As shown in FIG. 6, the timeline area 103 includes a timeline scale 605.The timeline scale 605 indicates the overall duration of the style sheetanimation, the time points during the overall duration at whichkeyframes are reached, the duration of transitions between keyframes,and the start and end times during the overall duration of keyframeseries.

In one embodiment, the overall duration of the style sheet animation isindicated by the latest keyframe of all keyframes of all animationobjects added to the style sheet animation. For example, in FIG. 6, thetime scale 605 and indicator 602 indicates that the overall duration ofthe style sheet animation is between 1.5 and 2 seconds. This is also thetime length of the keyframe series 601, 602. The duration of thekeyframe series 603, 604 is less than half a second. The keyframe series603, 604 starts after 0.5 seconds after the style sheet animation hasstarted and ends just before 1 second into the style sheet animation.

The interface 100 may also include a timeline scale adjuster 606 forchanging the length of the discrete time units of the scale 605. In theexample of FIG. 6, the length of the discrete time units of the scale605 is 0.5 seconds.

In FIG. 7, input to the adjuster 606 caused the length of the discretetime units of the scale 605 to change to 0.1 seconds. As a result, thedisplayed length of the keyframe series 601, 602 and series 603, 604expanded to accurately reflect the durations of the keyframe series withrespect to the new shorter time scale 605 units. It should be noted thatinput to the adjuster 606 to change the length of the time scale 605units does not affect the timing of keyframes or the timing of the stylesheet animation. For example, as shown in FIG. 6 and FIG. 7, the overallduration of the style sheet animation and the start times and end timesof the keyframe series 601, 602 and series 603, 604 are the same beforeand after the time scale adjustment.

Other Timeline Operations

According to some embodiments, once an initial keyframe series has beenestablished for animation object, the user can perform variousoperations including:

Moving the entire keyframe series to start earlier or later during thestyle sheet animation by directing input to an empty area within thekeyframe series (e.g., between two keyframe indicators of the keyframeseries) and dragging the series up or down the timeline.

In some embodiments in which this move operation is performed on acollapsed animation object that has descendent animation objects in theobject area 102 tree, the keyframe series for the collapsed animationobject and all of its descendent animation objects are moved by the sameamount. If the animation object with descendents is not collapsed in theobject area 102 (i.e., it is expanded), then only the selected keyframeseries for the expanded animation object is moved.

Adding additional keyframes to a keyframe series by directing input to alocation in the corresponding animation object's timeline after thefirst keyframe in the series where a keyframe indicator does not alreadyexist.

For example, in FIG. 8, two new keyframes have been added to the initialkeyframe series 603, 604 for the “My Square” animation object to formthe new keyframe series 603, 801, 604, 802. In particular, a newkeyframe represented by keyframe indicator 801 has been added to theanimation of the “My Square” animation object between the existingkeyframe corresponding to indicator 603 and the existing keyframecorresponding to indicator 604.

In one embodiment, in response to the input to add the new keyframecorresponding to keyframe indicator 801, the existing easing functionassociated with the keyframe corresponding to indicator 603 now controlsthe speed of the animation between the keyframe of indicator 604 and thekeyframe of indicator 801, where prior to the input, that easingfunction controlled the speed of the animation between the keyframe ofindicator 603 and the keyframe of indicator 604. Also in response tothis input, the keyframe of indicator 801 is associated with a defaulteasing function that controls the speed of the animation between thiskeyframe and the keyframe of indicator 604. In an alternativeembodiment, in response to this input, the easing function of keyframe601 is copied to the keyframe of indicator 801 such that the speed ofthe animation between the keyframes of indicators 601 and 801 and thespeed of the animation between the keyframes of indicators 801 and 604are controlled by the same easing function.

After a keyframe is added to an animation for animation object (i.e.,part of a keyframe series for the animation object), the user can changethe easing function configuration for the keyframe using the keyframetab 106 as described below.

In FIG. 8, another keyframe indicated by keyframe indicator 802 has beenadded after the existing keyframe corresponding to indicator 604. Inresponse to the input to add the new keyframe corresponding to keyframeindicator 802, the existing keyframe corresponding to indicator 604 maybe associated with a default easing function that controls the speed ofthe animation of the “My Square” animation object between this existingkeyframe and the just added keyframe corresponding to indicator 802.

Deleting an individual keyframe from a keyframe series by directinginput to the corresponding keyframe indicator (e.g., clicking on thekeyframe indicator) and subsequently hitting the “Delete”, “Backspace”,or equivalent key.

Moving an individual keyframe to a point in time earlier or later in theanimation for the animation object by clicking and dragging thecorresponding keyframe indicator up or down the corresponding animationobject's timeline.

Additionally, the user can drag the playhead 803 up or down the timelinearea 103 to view the style sheet animation in the stage area 107 at aparticular point in time of the animation.

These and other operations may be performed.

The Stage

FIG. 9 is a screenshot of an example stage portion of the user interface100 that includes the stage area 107, jump to beginning control 901,play control 902, jump to end control 903, continuous loop control 904,and overflow control 110. Controls 901, 902, 903, 904, and 110 arecollectively referred to herein as stage controls 108. The stage area107 is where the user can see a preview of the style sheet animation asdirected by the stage controls 108.

The overflow control 110 enables or disables stage area 107 overflowduring the preview. That is, whether animation objects that animateoutside of the stage area 107 remain visible or are hidden.

Control 901 jumps the preview to the beginning of the style sheetanimation, if the style sheet animation has only one scene, or thebeginning of the currently selected scene of the style sheet animation,if the style sheet animation has multiple scenes. Animation scenes aredescribed in greater detail below.

Control 902 plays a preview of the entire style sheet animation or thecurrently selected scene. While the preview is playing, the control 902can be activated to stop the currently playing preview. If the previewhad not finished when stopped, the preview can be restarted from whereit left off by activating the control 902 again.

Control 903 jumps the preview to the end of the entire style sheetanimation or the end of the currently selected scene.

When the continuous looping control 904 is enabled, a playing previewwill continuously loop until stopped.

The stage portion of the interface also includes zoom control 905 forzooming the display of the stage area 107.

According to some embodiments, animation objects can be selected forfurther animation object-specific operations in two different ways. Inone way, an animation object is selected through the object area 102,for example, by directing input (e.g., click or double-click) to anindicator (e.g., a name) of the animation object listed in the objectarea 102 tree. In the other way, an animation object is selected bydirecting input (e.g., click or double-click) to the animation object asdisplayed in the stage area 107. Animation objects may be selected inother ways and the invention is not limited to any particular way ofselecting an animation object for further animation object-specificoperations.

In some embodiments, regardless of how the animation object is selected,when the animation object is selected, the animation object as displayedin the stage area 107 is adorned with corner handles that can be used toscale the size and dimensions of the animation object. Additionally, theselected animation object may have a small circle indicating thetransform origin for the animation object. Further, a selected animationobject indicated as selected by corner handles can be moved in the stagearea 107 by clicking and dragging the selected animation object to a newplace on the stage area 107.

For example, in FIG. 10, there are two animation objects 1001 and 1002on the stage area 107. Animation object 1001 is currently selected asindicated by the corner handles 1003 and the transform origin indicator1004. In this example, the stage overflow toggle 110 is enabled asindicated by the portion of the animation object 1002 that is visibleoff the stage area 107.

The Stage Tab

FIG. 11 is a screenshot of an example stage tab 104 panel forconfiguring the stage area 107 and the animation area of the style sheetanimation. In particular, the panel allows the user to adjust the size(width and height), background color and border color of the stage area107 and the animation area. The panel includes a text box 1101 forentering the width in pixels of the stage area 107 and the animationarea, a text box 1102 for entering the height in pixels of the stagearea 107 and the animation area, a Red-Green-Blue-Alpha color paletteselector 1103 for selecting the background color and opacity of thestage area 107 and the animation area, and a RGBA color palette selector1104 for selecting the border color and opacity of the stage area 107and the animation area.

In some embodiments, input to the panel is immediately applied to thestage area 107. When the style sheet animation is exported a web page(described in greater detail below), the current settings of the panelare translated to markup language statements (e.g., HTML, XHTML, etc.)and style sheet language statements (e.g., CSS, etc.) representing theanimation area according to the current stage tab 104 panel settings.The following are examples of markup language and style sheet languagestatements that may be generated based on input to the stage tab 104panel:

01: .stage { 02: width: 480px; 03: height: 320px; 04: border: 1px solidrgba(0,0,0,1); 05: background-color: rgba(255,255,255,1); 06: } 07:<html> ... 08: <div class=”stage”>...</div> 09: ... 10: </html>

In the above example, Lines 01-06 are a style sheet rule declared in astyle sheet language and based on the current stage tab 104 panelsettings show in FIG. 11. Lines 08-09 are markup language statementswhich, when executed by a web browser, apply the style sheet rule to aHTML division (‘<div>’) element to cause an animation area to bedisplayed on a web page that is 480 pixels wide by 320 pixels highhaving a 1 pixel solid black border and having a solid white background.

The Object Tab

FIGS. 12A and 12B are screenshots of an example object tab 105 for acurrently selected animation object. The tab 105 includes six panels1201-1206. In FIG. 12A, panels 1205 and 1206 are collapsed, and in FIG.12B, panels 1201-1204 are collapsed.

The object tab 105 allows a user to edit properties of a currentlyselected animation object. Once the user has added an animation objectto the object area 102 tree, the user can edit properties of theanimation object in the object tab 105. The edits to the animationobject affect not only the animation object as displayed in the stagearea 107 but also the final style sheet animation when exported as a webpage.

The General Properties Panel

According to some embodiments, the following interactive controls areprovided to the user on the general properties panel 1201 of the objecttab 105:

Name: Allows the user to specify a name for the animation object.

HTML Text: Allows the user to enter valid HTML to associate with theanimation object.

CSS ID: Allows the user to label the animation object with an optionalstyle sheet identifier which can improve the comprehension of theexported web page code and provide a handle to the animation object forany custom code added by the user to exported web page.

Click URL: In one embodiment. allows the user to associate a UniformResource Locator (URL) with an animation object such that when a viewerof the animation in a web browser clicks on the animation object, theweb browser will either open a new web browsing window directed to theURL or replace the web page running the animation with the web page atthe associated URL. In another embodiment, the viewer's click on theanimation object causes the animation to jump to a specified “scene” ofthe animation. Animation scenes are described in greater detail below.

Repeats: Allows the user to specify whether the animation of theanimation object plays only once or a specified number of times. IfAlternate Direction is also selected, the animation of the animationobject will play backwards in alternative repetitions (i.e. during eveniterations). Setting the animation of an animation object to repeat mayincrease the duration of the overall style sheet animation.

In one embodiment, duplicate keyframe series are shown in the animationobject's timeline in the timeline area 103 to indicate the repetition.For example, in FIG. 13, the “My Square” animation object is configuredto animate for two iterations as indicated in the general propertiespanel 1201. The first iteration indication 1301 and a second iterationindication 1302 are presented on the timeline for the “My Square”animation object. The second iteration indication 1302 may beautomatically displayed on the timeline in response to the user changingthe value of the Iterations field on the general properties panel 1201.

In one embodiment, the second and subsequent iteration indications arenon-editable by the user and changes made to the animation object withrespect to the first iteration indication (e.g., 1301) are automaticallyreflected in the second and subsequent iteration indications (e.g.,1302).

FIG. 14 shows the same “My Square” animation object but with theAlternate Direction option selected on the on the general propertiespanel 1201. In this case, the second iteration indication 1302 from FIG.13 has been reversed as indication 1401 along the timeline to reflectthat the “My Square” animation object, when animated for the seconditeration, will be animated in the reverse of the first iteration.

The Background Panel

According to some embodiments, the following interactive controls areprovided to the user on the background panel 1202 of the object tab 105which allows the user to set background properties of a currentlyselected animation object:

Color: Allows the user to set the background color of the animationobject.

Image: Allows the user to specify an image to use as the background.

Gradient: Allows the user to create either a linear or radial gradientbackground. Several sub-properties may be specified. A new color-stopmay be added by directing input to the gradient preview (e.g., click ordouble-click) or by dragging one of the end color stops. An addedcolor-stop may be removed by dragging it down or up causing thecorresponding color-stop icon to disappear. The start and end fieldsallows the user to control the start and end of the gradient in terms ofpercentage units. If a radial gradient, the user can also specify astart and end radius.

Shadow: Allows the user to adjust the offset and blur of a shadow of theanimation object.

Reflection: Allows the user to select a direction for a backgroundreflection as well as size (in percentage of the animation object) andpadding between the animation object and the reflection.

The Dimension, Position, and Flow Panel

According to some embodiments, the following interactive controls areprovided to the user on the dimension, position, and flow panel 1203 ofthe object tab 105:

Height/Width: Allows the user to set the height/width of the animationobject in pixels.

Position: Allows the user to specify the number of pixels that theanimation object will be displaced.

In one embodiment where the animation object is not a child of a parentanimation objection (i.e., it is a top-level animation object), thedisplacement is relative to a point of the animation area (e.g., thetop-left corner of the animation area).

Where the animation object is a child of a parent animation object, thedisplacement is relative to a point of the parent animation object. Inone embodiment, this point is the top-left “content” corner of theparent animation object. The content corner of an animation object isinside the border of the animation object, if the animation object has aborder, or the top-left corner of the animation object, if the animationobject does not have a border. For example, if an animation object has a1 pixel width border and its top left corner is at 10 pixels by 10pixels from the top left corner of the animation area, then the top-leftcontent corner of the parent animation object is 11 pixels by 11 pixelsfrom top-left corner of the animation area.

It should be noted that the Z position is not the same as the z-indexorder of the animation object which, as discussed above, may beestablished by the animation object's relative location in the objectarea 102 tree. In one embodiment, the Z position has no effect unlessthe user adds three-dimensional style sheet functionality to theexported web page code.

Scale: Allows the user to scale the animation object. In one embodiment,scaling is performed relative to the transform origin of the animationobject. Similar to the position property, the Z setting only has aneffect if the user adds custom three-dimensional style sheetfunctionality to the exported web page code.

Rotate: Allows the user to specify rotation for the animation object.For example, the user can specify rotation settings for rotating theanimation object around the Z-axis. In one embodiment, rotation isperformed relative to the transform origin which, by default, is theanimation object's midpoint.

Skew: Allows the user to specify distortion for the animation object ineither the X or Y axis. In one embodiment, skew is performed relative tothe transform origin of the animation object. In one embodiment, whenthe user rotates, scales, or skews a parent animation object, thecoordinate system for all descendants of the parent animation object arealso rotated, scaled, and skewed. For example, if a child animationobject is animated by moving 10 pixels to the right and the parentanimation object is subsequently scaled up 1.5 times in size, the childobject will now animate 15 pixels to the right because its coordinatesystem was also scaled up 1.5 times when the parent animation object wasscaled up.

Origin: Allows the user to specify the transform origin for theanimation object which is the point used as the anchor for scaling,rotation, and skew. In one embodiment, the origin may be specified usingnumerical values, negative or positive, that represents a percentage ofthe animation object's base size before any scaling, rotating, orskewing. In one embodiment, the default origin is X=50 and Y=50. In oneembodiment, X=0 and Y=0 is the top left of the animation object.

Opacity: Allows the user to specify the opacity for the animation objectas a numerical value ranging from 0 to 1 where 0 is invisible and 1 isfully visible.

Anchor: Allows the user to specify where the animation object isanchored to its parent, if the animation object is a child animationobject.

Overflow: Allows the user to specify whether the animation objectoverflow is visible, scrollable or hidden.

The Border, Type, and Custom CSS Panels

The border panel 1204 of the object tab 105 allows the user to controlthe style, width and color of the animation object's borders. In oneembodiment, certain border styles (e.g. double) are only applied oncethe border width is above a certain threshold. In one embodiment, borderproperties may be linked or edited separately. When the link icon islocked, all borders are edited if one is edited.

According to some embodiments, the type panel 1205 of the object tab 105allows the user to control the style of the text within the animationobject. In one embodiment, each animation object has a single text stylewhich can be over-ridden by the user by embedding style information inthe exported web page code.

According to some embodiments, the custom style sheet panel 1206 of theobject tab 105 allows the user to input additional style sheetproperties to apply to the animation object.

The Keyframe Tab

FIG. 15 is a screenshot of an example keyframe tab 106 for configuring aselected keyframe. In the example of FIG. 15, the keyframe tab 106 shownis for the keyframe corresponding to the keyframe indicator 603 of FIG.6. A user may select a keyframe for configuration through the keyframetab 106 by directing input (e.g., click or double-click) to thecorresponding keyframe indicator displayed in the timeline area 103.Once the user has selected a keyframe indicator representing a keyframefor an animation of an animation object, the user can edit properties ofthe keyframe in the keyframe tab 106. The edits to the keyframe affectnot only the keyframe when used to preview the style sheet animation inthe stage area 107 but also the style sheet animation when exported as aweb page.

In one embodiment, the keyframe tab 106 includes two keyframe specificproperties: time 1501 and easing function 1502.

The specified value of the time 1501 property sets the time of thecurrently selected keyframe. Typically, this time is specified as anumber of seconds since the start of the overall animation which, byconvention, typically starts at 0 seconds. Alternatively, the time 1501property value may be specified as a percentage of the duration of theanimation that the keyframe represents.

The easing function 1502 property allows the user to specify how theanimation object will transition from the currently selected keyframe tothe next keyframe in time in the keyframe series for the animationobject. In particular, the easing function 1502 property sets the easingfunction for the currently selected keyframe. The selected easingfunction will operate on the duration from the currently selectedkeyframe to the next keyframe in the keyframe series for the animationobject. The selected easing function determines the velocity and theacceleration, if any, of the animation between the two time points ofthe two keyframes. According to some embodiments, the following types ofeasing functions are available:

Ease: With this easing function, the animation of the animation objectbetween the two keyframe time points starts with a slow speed, speedsup, and slows down to a stop.

Linear: With this easing function, the animation has a constant speed.

Ease-In: the animation starts a full stop and ends at full speed.

Ease-Out: the animation starts with full speed and ends at a stop.

Ease-In-Out: the animation starts at a stop, speeds up and ends at astop.

In one embodiment, the user can use a custom easing function editor tospecify a custom easing function based on a cubic Bézier curve. Anexample custom easing function editor is described below.

The remainder of the properties on the tab 106 allows the user tospecify values of various “animatable” properties of the animationobject at the time of the keyframe as set by the value of the timeproperty 1501. All properties other than the time 1501 and easingfunction 1502 property shown on the keyframe tab 106 are animatableproperties of an animation object. The user can also specify otheranimatable properties using the Custom style sheet text box.

An animated effect can be achieved over the duration between twoconsecutive keyframes by specifying different values for an animatableproperty of the animation object for the two keyframes. As an example,referring to FIG. 8, if the user desired to have the “My Square”animation object animate from a first position at the keyframecorresponding to keyframe indicator 603 to a second position at thekeyframe corresponding to keyframe indicator 801, the user could selectkeyframe indicator 603 and then enter the coordinates of the firstposition through keyframe tab 106. After doing this, the user couldselect keyframe indicator 801 and then enter the coordinates of thesecond position through keyframe tab 106. Alternatively, the user couldspecify the second position before the first position by selectingkeyframe indicator 801 and specifying the coordinates of the secondposition and then selecting keyframe indicator 603 and specifying thecoordinates of the first position. Position is not the only animatablestyle sheet property and virtually any style sheet property that is ableto be animated by a style sheet animator processor (e.g., a web browser)can be configured through the keyframe tab 106. For example, the usercan animate opacity, skew, rotation, background color, borders, text,and others.

Custom Easing Function Editor

As mentioned, once the user has selected a keyframe of an animation ofan animation object (e.g., by selecting the corresponding keyframeindicator in the timeline area 103), the user can specify an easingfunction that controls the speed and/or acceleration of the animationbetween the keyframe corresponding to the selected keyframe and the nextkeyframe in the keyframe series for the animation object.

In one embodiment, the user is presented with a custom easing functioneditor that allows the user to specify an easing function using a cubicBézier curve. Specifying an easing function based on other easingfunction curves are possible and the invention is not limited to onlyspecifying a custom easing function based on a cubic Bézier curve. Forexample, an easing function editor based on a step function easing curvemay be used.

A screenshot of an example custom easing function editor 1600 is shownin FIG. 16. The editor provides four controls points 1601, 1602, 1603,and 1604 that define the easing function, two of which are fixed 1601,1604 and two of which are adjustable by the user 1602, 1603. The x-axisof the editor represents input to the easing function which is a currentelapsed percentage of the animation duration between the two keyframes.The y-axis of the editor represents output of the easing function as afunction of its input. The output determines how close the animation isto its final state as defined by the later of the two keyframes. Controlpoint 1601 is fixed at 0, 0. Control point 1604 is fixed at 1, 1. Theuser can direct input (e.g., click and drag) to either control point1602 or control point 1603 to move the control points and consequentlychange the cubic Bézier curve. Alternatively, the user can enter x, yvalues for the controls points in the text boxes provided by the editor1600. The text boxes labeled P1 x P1 y set control point 1602 and thetext boxes labeled P2 x and P2 y set control point 1603. The “Revert”button, when activated, sets control points 1602 and 1603 back to theoriginal x, y values when the editor 1600 was opened.

Animation Speed Simulator

The editor 1600 also provides an animation speed simulator 1605 thathelps the user understand how changes to the cubic Bézier curve madeusing the editor 1600 effect the animation speed between the twokeyframes (i.e., the keyframe corresponding to the currently selectedkeyframe and the next keyframe in the keyframe series for the animationobject).

In one embodiment, the simulator 1605 moves from left to right along thetrack 1606 starting at the left most edge of the track 1607 and movingalong the track 1606 until it reaches the right most edge of the track1608 to complete one movement cycle. When the simulator 1605 reaches theright most edge of the track 1608, the movement of the simulator 1605 isrepeated starting again at the left most edge of the track 1607. In oneembodiment, this movement repeats continuously as long as the editor1600 is open. Alternatively, the movement can also be from right to leftinstead of from left to right.

In one embodiment, a single movement cycle of the simulator 1605 alongthe track 1606 represents a single iteration of the animation defined bythe two keyframes. In particular, the time the simulator 1605 takes tocomplete one movement cycle (e.g., the time the indicator 1605 takes tomove from the left most edge 1607 to the right most edge 1608)corresponds to the time of the single animation iteration. Further, thespeed of the simulator 1605 is controlled by the currently selectedcubic Bézier curve in the editor 1600. Thus, the simulator 1605 providesa convenient way for the user to get a sense of the speed of theanimation between the two keyframes.

As an example, referring to FIG. 8, if editing the easing function forthe keyframe corresponding to keyframe indicator 601 using the editor1600, then the movement cycle of the simulator 1605 would beapproximately 1.6 seconds. During a movement cycle, the simulator 1605,as controlled by the current cubic Bézier curve shown in FIG. 16, wouldstart out from the left edge 1607 with a slow speed, then speed up, andthen slow down to a stop as it nears the right edge 1608.

Animation Scenes

According to some embodiments, the user can interact with interface 100to chain individual animations together to create a longer animation.These individual animations are referred to in this section as “scenes”.In one embodiment, the interface 100 provides a scene manager 109.

FIG. 17 is a screenshot of an example user interface that includes ascene manager 109. The scene manager 109 includes a thumbnail image ofeach scene of the current style sheet animation. In one embodiment, ifinput is directed to the thumbnail image (e.g., mouse hover), thecurrently defined animation of the corresponding scene is played in thethumbnail area. The user can load a scene for editing using thetimeline-based techniques described above by directing input (e.g.,clicking or double-clicking) to the scene in the scene manager 109 areaof the interface 100. The user can reorder a scene by directing input(e.g., clicking, dragging, and dropping) to a scene in the scene manager109 area and moving it to the desired position amongst the scenes listedin the scene manager 109. A new scene can be added by directing input(e.g., clicking) to the plus icon 1701. Alternatively, a new scene canbe added by directing input (e.g., clicking) to a current scene listedin the scene manager 109 and invoking a duplicate action (e.g., from adrop-down menu) to create a duplicate of the selected scene. Each scenelisted in the scene manager 109 is associated with an interactivetransition icon 1702 that controls how the overall style sheet animationtransitions between scenes. In one embodiment, three transition optionsare available:

Jump to Next Scene: With this option, when the current scene isfinished, the style sheet animation automatically transitions to thenext scene.

Pause: With this option, when the current scene is finished, the stylesheet animation is paused until further action is taken by the viewer ofthe animation. For example, the animation of the paused scene mayinclude an interactive animation object that is configured with a ClickURL as described above.

Jump to Specific Scene: With this option, when the current scene isfinished, the style sheet animation automatically transitions to aspecified scene.

For example, in the scene configuration of FIG. 17, Scene 1 (“Intro”)will transition to Scene 2 (“Menu”) when finished. When Scene 2 isfinished, the animation will pause until the viewer takes furtheraction. In this example, assume Scene 2 is configured with a Click URLwhich, when activated, transitions the animation to Scene 3 (“SlidingPicture”). When Scene 4 (“Transition”) is finished, the animation willtransition back to Scene 2.

Exporting the Style Sheet Animation as a Web Page

Once the user has created and configured a style sheet animation asdesired using one or more of the timeline-based user interfacetechniques described herein, the user can export the style sheetanimation as a web page. In particular, the style sheet animationcreation tool automatically generates scripting language text (e.g.,Javascript, etc.), markup language text (e.g., HTML, XHTML, etc.),and/or style sheet language text (e.g., CSS, etc.) in response to a usercommand (e.g., selection from a drop-down menu). In one embodiment, thetext that is generated can be processed by any style sheet animationprocessor capable of processing the text to animate the style sheetanimation. For example, the style sheet animation processor may be a webbrowser or other type of style sheet animation processor having a webrendering or layout engine that is capable of processing the text toanimate the style sheet animation. The generated text, when processed bya style sheet animation processor, causes the style sheet animation tobe displayed to a viewer of the web page.

In one embodiment, the generated text is exported as one or more fileswhich can be served by a web server to a style sheet animation processoror loaded by a style sheet animation processor from a file systemstoring the files. In one embodiment, the generated text is presented ina user interface window where it can be viewed and/or edited by theuser.

Sample Device

According to some embodiments of the invention, the techniques and userinterfaces described herein are facilitated by a style sheet animationcreation device. FIG. 18 is a block diagram showing various componentsof the style sheet animation creation device generally designated as1800. Physically, these components can be located in a user's personalcomputing device such as a desktop computer, a laptop computer, a tabletcomputer, a smart phone, etc.

A bus 1802 facilitates information exchange between components connectedto the bus 1802. One or more processors 1804 coupled to the bus 1802execute instructions and process information. One or more storages 1806(also referred to herein as non-transitory computer-readable media) arecoupled to the bus 1802. Storage(s) 1806 may be used to store executableprograms (e.g., binaries, bytecode, scripts, etc.), permanent data (e.g.markup language documents, web browser style sheets, web page code,associated metadata, etc.), temporary data that is generated duringprogram execution (e.g., data structures representing keyframes,keyframe series, animation objects, etc.), and any other informationneeded to carry out computer processing.

Storage(s) 1806 may include any and all types of storages that may beused to carry out computer processing. For example, storage(s) 1806 mayinclude main memory (e.g. random access memory (RAM) or other dynamicstorage device), cache memory, read only memory (ROM), permanent storage(e.g. one or more magnetic disks or optical disks, flash storage, etc.),as well as other types of storage including external storage (e.g.,network attached storage (NAS), direct-attached storage (DAS), storagearea network (SAN), etc.) coupled to the device 1800 via datacommunication interface(s) 1826. The various storages 1806 may bevolatile or non-volatile. Common forms of non-transitorycomputer-readable media include, for example, a floppy disk, a flexibledisk, hard disk, magnetic tape, or any other magnetic medium, a CD-ROM,DVD, or any other optical storage medium, punchcards, papertape, or anyother physical medium with patterns of holes, a RAM, a PROM, an EPROM, aFLASH-EPROM or any other type of flash memory, any memory chip orcartridge, and any other storage medium from which a computer can read.

Storage(s) 1806 store several sets of executable instructions, includingan operating system 1818 and a style sheet animation creation tool 1816.The processor(s) 1804 execute the operating system 1818 to provide aplatform on which other sets of software may operate, and execute thestyle sheet animation creation tool 1816 to provide additional, specificfunctionality described in greater detail below.

In some embodiments of the invention, the tool 1816 and the operatingsystem 1818 cooperate to implement the techniques described herein. Thatis, portions of the techniques may be performed by the tool 1816 andportions may be performed by the operating system 1818. It should benoted though that this is just one possible embodiment. As analternative, all of the techniques may be performed by the operatingsystem 1818. As a further alternative, all of the techniques may beperformed by the tool 1816. All such possible implementations are withinthe scope of the present invention.

In the embodiment shown in FIG. 18, the processor(s) 1804 and theexecutable instructions 1816 and/or 1818 may be thought of as forming astyle sheet animation creator that implements the techniques and userinterfaces shown and described herein. In such an implementation, theprocessors(s) 1804 may be thought of as being “configured” by theexecutable instructions 1816 and/or 1818 to carry out the techniques anddrive the user interfaces. This is just one possible implementation forthe style sheet animation creator.

As an alternative, the style sheet animation creator may be hardwareimplemented using a device (e.g. a programmable logic array) having anarray of elements, including logic elements, wherein the elements areprogrammed or configured to implement the techniques and user interfacesshown and described herein. As a further alternative, the style sheetanimation creator may be hardware implemented by way of another devicesuch as an application specific integrated circuit (ASIC) havingelements, including logic elements, that are constructed/configured toimplement the techniques and user interface shown and described herein.Overall, the style sheet animation creator may be hardware implementedusing any number of devices with elements, including logic elements,that are constructed/configured to implement the techniques and userinterfaces shown and described herein. These and other implementationsof the style sheet animation creator are possible. All suchimplementations are within the scope of the present invention.

The device 1800 further comprises one or more user interface components1820 coupled to the bus 1802. These components 1820 enable the device1820 to receive input from and provide output to a user. On the inputside, the user interface components 1820 may include input mechanism(s)1822, for example, a keyboard/keypad having alphanumeric keys, a cursorcontrol device (e.g. mouse, trackball, touchpad, etc.), a touchsensitive screen capable of receiving user input, a microphone forreceiving audio input, etc. On the output side, the components 1820 mayinclude a graphical interface (e.g. a graphics card) and an audiointerface (e.g. sound card) for providing visual and audio content. Theuser interface components 1820 may further include a display 1824 (insome embodiments, the display 1822 is a touch sensitive display) forpresenting visual content. In some embodiments, the style sheetanimation creator executed by the processor(s) 1804 may provide the userinterfaces shown and described herein that take advantage of andinteracts with the user interface components 1820 to receive input fromand provide output to a user. The user interfaces may also interact witha touch sensitive display to receive information indicating whichlocation(s) of the touch sensitive display is being touched by the userand to translate this information into input that the style sheetanimation creator can use (e.g. to determine which menus are selected,which soft buttons are depressed, etc). These and other functions may beperformed by the user interfaces provided by the style sheet animationcreator.

In addition to the components set forth above, the device 1800 mayfurther comprise one or more data communication interfaces 1826 coupledto the bus 1802. These interfaces 1826 enable the device 1800 tocommunicate with other components. The communication interfaces 1826 mayinclude, for example, a network interface (wired or wireless) forenabling the device 1800 to send messages to and receive messages from adata network such as, for example, a Local Area Network (LAN). Thecommunications interfaces 1826 may also include a 3G or 4G interface forenabling the device 1800 to access the Internet without using a localnetwork. The communication interfaces 1826 may further include atelephone network interface for enabling the device 1800 to conducttelephone communications. The communication interfaces 1826 may furtherinclude a wireless interface (e.g. Bluetooth) for communicatingwirelessly with nearby devices, such as wireless headsets, earpieces,etc. The communication interfaces 1826 may further comprise a jack forinterfacing with a set of wired headphones, headsets, earphones, etc.These and other interfaces may be included in the device 1800.

Extensions and Alternatives

In the foregoing specification, embodiments of the present inventionhave been described with reference to numerous specific details that mayvary from implementation to implementation. Thus, the sole and exclusiveindicator of what is the invention, and is intended by Applicants to bethe invention, is the set of claims that issue from this application, inthe specific form in which such claims issue, including any subsequentcorrection. Any definitions expressly set forth herein for termscontained in such claims shall govern the meaning of such terms as usedin the claims. Hence, no limitation, element, property, feature,advantage or attribute that is not expressly recited in a claim shouldlimit the scope of such claim in any way. The specification and drawingsare, accordingly, to be regarded in an illustrative rather than arestrictive sense.

Example Markup Language and Style Sheet Language Text

Provided below is example scripting language text (Lines 007-0053,056-069), markup language text (Lines 001-006, 054, 055, 061, 062,146-157) and style sheet language text (Lines 063-145) representing astyle sheet animation and automatically generated by the style sheetanimation tool based on user input to one or more of the user interfacesdescribed above. This example text can be processed by a CCS3 animationcapable and WebKit enabled style sheet animation processor to producethe animation. However, it should be understood that the invention isnot limited to CSS3 animations and not limited to generating style sheetanimations for WebKit enabled style sheet animation processors.

In the example animation, an initially opaque yellow circle (Lines110-122, 152) gradually becomes completely transparent (less opaque)over a duration of three seconds (Line 134). There are two keyframesdeclared in a style sheet language at Lines 124-133. At the firstkeyframe, the circle starts the animation fully opaque (Line 126). Atthe second keyframe, the circle ends the animation fully transparent(Line 131). The speed at which the circle becomes transparent betweenthe two keyframes is controlled by the cubic Bézier curve where P1x=0.25, P1 y=0.1, P2 x=0.25, P2 y=1 (Line 127). A 480 pixel by 320 pixelanimation area is declared at Lines 104-109 and Line 151. The scriptinglanguage text at Lines 007-0053 and Lines 056-069 implements animationscene functionality and starts the animation when the web page window isloaded.

001: <!DOCTYPE html> 002: <html> 003: <head> 004: <metahttp-equiv=“Content-Type” content=“text/html; charset=utf-8”> 005:<title>MyProject &middot; Made with Sencha Animator</title> 006: <scripttype=“text/javascript”> 007: function setConfig(configObject) { 008:config = configObject; 009: var ol =document.body.getElementsByTagName(‘ol’)[0]; 010: scenes = ol.children;011: currentSceneIndex = −1; 012: } 013: function start( ) { 014:goToScene(0); 015: } 016: function goToSceneID(id) { 017: for (var i=0;i < config.length; i++) { 018: if (config[i].id === id) { 019:goToScene(i); 020: return; 021: } 022: } 023: } 024: functiongoToScene(index) { 025: startScene(index); 026: if (config[index].jump!== −1) { 027: applyTimeout(config[index].jump, config[index].duration);028: } 029: } 030: function startScene(index) { 031: if (index ===currentSceneIndex) { 032: scenes[index].setAttribute(‘class’,‘runrestart’); 033: setTimeout(function( ){ 034:scenes[index].setAttribute(‘class’,‘run’); 035: },0); 036: return; 037:} 038: var scene; 039: for (var i=0; i < scenes.length; i++) { 040:scene = scenes[i]; 041: if (i === index) { 042:scene.setAttribute(‘class’,‘run’); 043: } else { 044:scene.setAttribute(‘class’,‘’); 045: } 046: } 047: currentSceneIndex =index; 048: } 049: function applyTimeout(index,time) { 050:setTimeout(function( ){ 051: goToScene(index); 052: },time); 053: } 054:</script> 055: <script type=“text/javascript”> 056: window.onload=setup;057: function setup( ) { 058:setConfig([{“jump”:−1,“duration”:3250,“id”:0}]); 059: start( ); 060: }061: </script> 062: <style type=“text/css”> 063: .AN-sObj-stage { 064:border:1px solid #000; 065: position: relative; 066: overflow:hidden;067: -webkit-perspective: 600; 068: -webkit-transform-style:preserve-3d;069: } 070: .AN-sObj-stage div { 071: position: absolute; 072: } 073:.AN-sObj-stage a { 074: color: inherit; 075: text-decoration:none; 076:} 077: .AN-sObj-stage * { 078: margin:0; 079: padding:0; 080:-webkit-font-smoothing: antialiased; 081: } 082:body,.AN-sObj-stage,ol,li { 083: margin:0; 084: padding:0; 085: } 086:ol { 087: list-style:none; 088: position:relative; 089: } 090: li { 091:position:absolute; 092: top:0; 093: left:0; 094: } 095: li { 096:display:none; 097: } 098: li.run { 099: display:block; 100: } 101:.restart * { 102: -webkit-animation-name: none !important; 103: } 104:.AN-sObj-stage{ 105: width: 480px; 106: height: 320px; 107: border:1pxsolid rgba(0,0,0,1); 108: background-color: rgba(255,255,255,1); 109: }110: #AN-sObj-1202{ 111: -webkit-transform: translate3d(66px, 29px,0px); 112: width: 100px; 113: height: 100px; 114: border-top: 1px solidrgba(1,14,13,1); 115: border-right: 1px solid rgba(1,14,13,1); 116:border-bottom: 1px solid rgba(1,14,13,1); 117: border-left: 1px solidrgba(1,14,13,1); 118: -webkit-border-radius: 50px; 119:background-color: rgba(255,255,0,1); 120: top:0; 121: left:0; 122: }123: @-webkit-keyframes AN-ani-1203 { 124: 0% { 125: -webkit-transform:translate3d(66px, 29px, 0px); 126: opacity: 1; 127:-webkit-animation-timing-function:cubic-bezier(0.25,0.1,0.25, 1); 128: }129: 100% { 130: -webkit-transform: translate3d(66px, 29px, 0px); 131:opacity: 0; 132: -webkit-animation-timing-function:ease; 133: } 134: }135: .run #AN-sObj-1202 { 136: -webkit-animation-name: AN-ani-1203; 137:-webkit-animation-duration: 3s; 138: -webkit-animation-delay: 0s; 139:-webkit-animation-fill-mode: both; 140: } 141: .restart #AN-sObj-1202 {142: -webkit-transform: translate3d(66px, 29px, 0px); 143: opacity: 1;144: -webkit-animation-timing-function:cubic-bezier(0.25,0.1,0.25, 1);145: } 146: </style> 147: </head> 148: <body> 149: <ol> 150: <liid=“scene-0”> 151: <div class=“AN-sObj-stage” id=“ext-gen2208”> 152:<div id=“AN-sObj-1202”></div> 153: </div> 154: </li> 155: </ol> 156:</body> 157: </html>

1. A method comprising: concurrently displaying a plurality of animationobject timelines for a corresponding plurality of animation objects, oneanimation object timeline for each of the plurality of animationobjects; in response to obtaining selection of a first point along afirst animation object timeline of the plurality of animation objecttimelines, displaying a first keyframe indicator on the first timelineat the first selected point, the first keyframe indicator representing afirst keyframe of a style sheet animation of the animation object of theplurality of animation objects corresponding to the first timeline; inresponse to obtaining selection of a second point along the firsttimeline, displaying, concurrently with the first keyframe indicator, asecond keyframe indicator on the first timeline at the second selectedpoint, the second keyframe indicator representing a second keyframe ofthe style sheet animation of the animation object corresponding to thefirst timeline; determining, based on the first selected point, firsttiming information that indicates a first point in time during aduration of the style sheet animation of the animation objectcorresponding to the first timeline; determining, based on the secondselected point, second timing information that indicates a second pointin time during the duration of the style sheet animation of theanimation object corresponding to the first timeline; generating stylesheet language text representing the style sheet animation of theanimation object corresponding to the first timeline, the style sheetlanguage text comprising a declaration of the first keyframe and adeclaration of the second keyframe; wherein the declaration of the firstkeyframe comprises the first timing information; wherein the declarationof the second keyframe comprises the second timing information; whereinthe method is performed by a computing device.
 2. The method of claim 1,further comprising: in response to obtaining the selection of the firstpoint, associating the first keyframe with a default animation timingfunction.
 3. The method of claim 1, wherein the declaration of the firstkeyframe further comprises a specification of an animation timingfunction.
 4. The method of claim 1, wherein the first keyframe indicatoris interactive, the method further comprising: in response to inputdirected to the first keyframe indicator, displaying a panel that allowsa user to specify timing information and an animation timing function toassociate with the first keyframe.
 5. The method of claim 1, wherein thestyle sheet language text, when processed by a style sheet animationprocessor, causes the animation object to be animated in accordance withthe first keyframe declaration and the second keyframe declaration. 6.The method of claim 1, further comprising: in response to the thirdinput, generating markup language text that represents the animationobject.
 7. (canceled)
 8. The method of claim 1, further comprising:generating additional style sheet language text that represents ananimated state of the animation object at the first keyframe.
 9. Themethod of claim 1, further comprising displaying a control which, whenactivated, causes a preview of the style sheet animation to bepresented.
 10. A method comprising: displaying a timeline for acorresponding animation object of a style sheet animation; in responseto obtaining selection of a first point along the timeline, displaying afirst keyframe indicator on the timeline at the first selected point,the first keyframe indicator representing a first keyframe of the stylesheet animation, and automatically associating the first keyframe with adefault easing function, wherein the default easing function is selectedfrom the group consisting of ease, linear, ease-in, ease-out,ease-in-out, and cubic-bezier; in response to obtaining selection of asecond point along the timeline, displaying a second keyframe indicatoron the timeline at the second selected point, the second keyframeindicator representing a second keyframe of the style sheet animation;determining, based on the first selected point, first timing informationthat indicates a first point in time during a duration of the stylesheet animation; determining, based on the second selected point, secondtiming information that indicates a second point in time during theduration of the style sheet animation; responsive to third input,generating style sheet language text comprising a declaration of thefirst keyframe and a declaration of the second keyframe; wherein thedeclaration of the first keyframe comprises the first timing informationand a specification of the default easing function; wherein thedeclaration of the second keyframe comprises the second timinginformation; wherein the method is performed by a computing device. 11.One or more non-transitory computer-readable media storing instructionswhich, when executed by one or more processors, cause performance amethod comprising: concurrently displaying a plurality of animationobject timelines for a corresponding plurality of animation objects, oneanimation object timeline for each of the plurality of animationobjects; in response to obtaining selection of a first point along afirst animation object timeline of the plurality of animation objecttimelines, displaying a first keyframe indicator on the first timelineat the first selected point, the first keyframe indicator representing afirst keyframe of a style sheet animation of the animation object of theplurality of animation objects corresponding to the first timeline; inresponse to obtaining selection of a second point along the firsttimeline, displaying, concurrently with the first keyframe indicator, asecond keyframe indicator on the first timeline at the second selectedpoint, the second keyframe indicator representing a second keyframe ofthe style sheet animation of the animation object corresponding to thefirst timeline; determining, based on the first selected point, firsttiming information that indicates a first point in time during aduration of the style sheet animation of the animation objectcorresponding to the first timeline; determining, based on the secondselected point, second timing information that indicates a second pointin time during the duration of the style sheet animation of theanimation object corresponding to the first timeline; generating stylesheet language text representing the style sheet animation of theanimation object corresponding to the first timeline, the style sheetlanguage text comprising a declaration of the first keyframe and adeclaration of the second keyframe; wherein the declaration of the firstkeyframe comprises the first timing information; wherein the declarationof the second keyframe comprises the second timing information.
 12. Theone or more non-transitory computer-readable media of claim 11, whereinthe determining the first timing information comprises determining thefirst timing information in response to obtaining the selection of thefirst point along the timeline.
 13. The one or more non-transitorycomputer-readable media of claim 11, wherein determining the firsttiming information comprises determining the first timing information inresponse to input requesting generation of the style sheet languagetext.
 14. The one or more non-transitory computer-readable media ofclaim 11, wherein displaying the timeline comprises displaying thetimeline aligned in a row with a textual identifier of the animationobject.
 15. The one or more non-transitory computer-readable media ofclaim 11, wherein the first timing information is a percentage of theduration of the style sheet information.
 16. The one or morenon-transitory computer-readable media of claim 11, the method furthercomprising: in response to obtaining the selection of the first point,associating the first keyframe with a default animation timing function.17. The one or more non-transitory computer-readable media of claim 16,wherein the default animation timing function is selected from the groupconsisting of ease, linear, ease-in, ease-out, ease-in-out, andcubic-bezier.
 18. The one or more non-transitory computer-readable mediaof claim 11, wherein the declaration of the first keyframe furthercomprises a specification of an animation timing function.
 19. The oneor more non-transitory computer-readable media of claim 18, wherein theanimation timing function is selected from the group consisting of ease,linear, ease-in, ease-out, ease-in-out and cubic-bezier.
 20. The one ormore non-transitory computer-readable media of claim 11, wherein thefirst keyframe indicator is interactive, and the method furthercomprises: in response to input directed to the first keyframeindicator, displaying a panel that allows a user to specify timinginformation and an animation timing function to associate with the firstkeyframe.
 21. The one or more non-transitory computer-readable media ofclaim 11, wherein the style sheet language is a Cascading StyleSheets-based language.
 22. The one or more non-transitorycomputer-readable media of claim 11, wherein the style sheet languagetext, when processed by a style sheet animation processor, causes theanimation object to be animated in accordance with the first keyframedeclaration and the second keyframe declaration.
 23. The one or morenon-transitory computer-readable media of claim 22, wherein the stylesheet animation processor is a web browser.
 24. The one or morenon-transitory computer-readable media of claim 11, wherein theanimation object is selected from the group consisting of box, circle,line, text, image, and container.
 25. The one or more non-transitorycomputer-readable media of claim 11, the method further comprising:generating markup language text that represents the animation object.26. The one or more non-transitory computer-readable media of claim 25,wherein the markup language text comprises a markup language divisionelement that represents the animation object.
 27. The one or morenon-transitory computer-readable media of claim 11, the method furthercomprising: generating additional style sheet language text thatrepresents an animated state of the animation object at the firstkeyframe.
 28. The one or more non-transitory computer-readable media ofclaim 27, wherein the additional style sheet language text comprises oneor more style sheet property declarations representing the animatedstate of the animation object at the first keyframe.
 29. The one or morenon-transitory computer-readable media of claim 11, the method furthercomprising displaying a control which, when activated, causes a previewof the style sheet animation to be presented.
 30. The one or morenon-transitory computer-readable media of claim 11, wherein selection ofthe first point and selection of the second point is made by a userusing a pointing device.